| Stereoscopic
3D and Virtual Reality Related Terms

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3D
Stereo |
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A term commonly used for stereoscopy. This is the technique
of producing images on a screen that have life-like depth
by presenting slightly different images to each of the
viewer's eyes. This can be done in a wide variety
of ways.
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3
DOF / 6 DOF |
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3 Degrees Of Freedom. This term is generally used in
reference to position tracking
systems, but also to force feedback systems. 3 DOF
tracking systems generally track x, y, and z orientation.
e.g. the InterTrax
II. 6 DOF tracking systems track position and orientation,
e.g. the Flock
of Birds from Ascension.
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4D
Movie |
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A term sometimes used in reference to stereoscopic movies
and movie theatre which are equipped to play a sterescopic
3D movie along with extra surprise elements such as water
sprays or under-seat noises and vibrations.
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3D
Movie |
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A movie which has been shot in 3D (using two cameras
for live action). An example of this kind of movie is
James Cameron's Ghosts of the Abyss shown at 3D
Imax cinemas. Click here for
more information on Inition's 3D movie production services.
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5.1
Surround Sound |
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A commonly used surround sound format from Dolby comprising
5 channels of normal sound and one low frequency bass
channel.
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3D
DVD |
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A DVD movie recorded in 3D. These contain the left and
right stereoscopic views in the even and odd lines (fields)
of the image. This is a budget way of playing back stereoscopic
3D content but has the disadvantage of being half the
resolution of a DVD.
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Anaglyph |
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An early form of stereoscopic display using red and blue
glasses. This is a low cost method of stereoscopic viewing
but has the disadvantage of not allowing full colour.
This has now been surpassed by technologies such as passive
polarising projection systems which give full colour imagery.
Anaglyph was famously used for a 3D version of Jaws.
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Active
Stereo |
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A method of stereoscopic display (either projected or
on a CRT monitor) utilising powered shutter glasses (e.g
CrystalEyes)that
function by alternately allowing each eye to see the left-eye/right-eye
images in very quick succesion to create the impression
of depth. The alternative to this method is passive stereo.
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Autostereo(scopic) |
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A method of stereoscopic display in which glasses are
not required. Examples of LCD screens of this type include
Dimension Technologies,
SeeReal
and SynthaGram.
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Augmented
Reality |
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A type of virtual reality system whereby the user sees
computer generated imagery superimposed over the real
world. This type of system is possible with head-mounted
displays such as the Trivisio
ARvision in conjuction with a tracking
system.
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CAD |
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Computer Aided Design. This term is generally used to
refer to a CAD package such as Catia, SolidWorks or ProEngineer.
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Circular
Polarisation |
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A type of filter used in passive stereoscopic projection
rigs. This has the advantage over linear polarisation
in that it allows viewers to tilt their heads to a certain
degree whilst maintaining the stereoscopic effect. The
disadvantage of this type of polarisation is increased
cost and increased ghosting making linear polarisation
generally the preferred option.
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Composite
Video |
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A commonly used type of video signal (either PAL or NTSC).
This type of signal has the advantage of using a single
cable but does not match the quality of component or s-video
signals.
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Digitising |
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A term used in relation to 3D, meaning the creation of
a 3D model in the computer that represents as closely
as possible a real object. This can be acheived with a
3D
scanner.
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DOF |
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Degrees-of-Freedom. Term used in relation to tracking
and haptic force-feedback systems. See 3 DOF and 6 DOF
definitions above.
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DVI |
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Digital Video Interface. A new type of connector/interface
for connecting PCs to projection and desktop screens using
a digital signal.
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Emitter |
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Term used in active stereoscopic systems to refer to
the small infra-red that transmits an infrared signal
to wireless shutter glasses in order to synchronise them
with the alternating left and right stereoscopic images
on the screen.
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FOV |
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Field of View. This term generally refers to the perceived
diagonal size of a display in degrees. It is an important
attribute of any display as generally the larger FOV the
display, the more immersive it is.
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Ghosting |
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Also know as crosstalk. This is an undersirable effect
in stereoscopic graphics where the left eye images can
be seen by the right eye and vice versa. This leads to
a breakdown of the stereoscopic effect. Different types
of stereoscopic display devices exhibit different levels
of ghosting.
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HMD,
Headset |
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Head-mounted Display. A display device worn on the user's
head. Typically using LCD technology, examples of this
display include Trivio's 3Scope, and NVIS's nVisor SX.
These devices can be used in conjuction with a tracking
device to create an immersive virtual reality.
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HUD |
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Head-up display. A display device that provides an image
floating in mid-air in front of the user. Typical uses
include displaying information manuals and on-site data
to engineers. MicroOptical's
displays are a good example of this technology.
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Immersive |
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A term used to describe a system that is designed to
envelop the participant in a virtual world or experience.
The amount of immersion the participant feels depends
on a number of factors. Visual immersion is the most common
goal. This can be done effectively using a large screen
or a head-mounted display.
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Interlaced |
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A type of video stream made up of odd and even lines
(or sometimes columns). Normal TV signals (like PAL &
NTSC) are interlaced signals, made up of two odd and even
line images called fields. These odd and even fields can
be used to store stereoscopic left and right images, a
technique used on 3D DVDs, although this halves the vertical
resolution of the video.
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Lumens |
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A measure of brightness of projectors. Typical LCD projector
brightness ranges from 1500 to 10,000 lumens.
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Matrix
Switcher |
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A type of video connection box with a number of input
and outputs that allows completely configurable links
between them. For example, one input stream may be outputted
on several output channels.
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NTSC |
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A type of interlaced video stream used primarily in North
America. It is made up from 525 horizontal lines playing
at 30 frames per second (or 60 fields per second).
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OpenGL |
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Opengl is the industry standard low-level language for
rendering 3D graphics in real-time. See http://www.opengl.org
for more info.
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Passive
Stereo |
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A technique whereby 3D stereoscopic imagery is acheived
by polarising the left and right images differently at
source, viewed using low-cost polarising glasses. Inition's
Duality
range are passive stereo systems.
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PAL |
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A
type of interlaced video stream used in the UK and around
the world. It is made up from 625 horizontal lines playing
at 25 frames per second (or 50 fields per second). |
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Realtime
3D Graphics |
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Realtime graphics are produced on-the-fly, by a 3D
graphics card. Realtime is essential if the user needs
to interact with the images as in virtual reality, as
opposed to watching a movie sequence.
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Rear
Projection |
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Rear
projection is when images are projected from behind a screen.
The advantage of this configuration is that a viewer cannot
cast shadows by getting inbetween the projector and screen
- particularly important when a user is interacting with
images on the screen. Certain types of rigid and flexible
rear projection screens can be used for stereoscopic projection. |
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SDK |
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Software development toolkit. Click here
for examples of SDKs for building interactive virtual
worlds.
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Silvered
screen |
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A
type of screen surface used for passive stereoscopic front
projection. These screens maintain the polarisation of the
light introduced by polarising filters in front of the two
projector lenses. |
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Stereoscopic
/ Stereoscopy / Stereo |
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This is the technique of producing images on a screen
that have life-like depth by presenting slightly different
images to each of the viewer's eyes. This can be done
in a wide variety of
ways.
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S-Video |
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Super-video, sometimes (incorrectly) called SVHS. A video
signal used for PAL and NTSC video. S-Video signals comprise
of separate luminance and chrominance signals - a technique
which gives much better results than the composite video
format which contains both luminance and chrominance in
one signal.
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SVGA |
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A computer video signal comprising of 800 pixels across
and 600 pixels height.
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SXGA |
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A computer video signal comprising of 1280 pixels across
and 1024 pixels height.
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Tracking |
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A 3D tracking system is used in virtual reality in order
for the computer to track the participant's head and hands.
There are many different types including optical, magnetic
and ultrasonic tracking systems. Click here
for examples.
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VGA |
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A computer video signal comprising of 640 pixels across
and 480 pixels height.
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XGA |
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A computer video signal comprising of 1024 pixels across
and 768 pixels height.
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